play.TechGeneral

2014 01 07 Introduction to textures
Using images for more interesting spinning objects
2014 01 02 Classes, multiple programs, and instanced drawing
Wrapping OpenGL specifics in classes, and the most basic introduction to instanced drawing
2013 12 28 mixins and other code generation
Compile-time function execution, mixin templates, templated classes and more!
2013 12 24 Aspect and perspective
2013 12 21 Command line arguments and object factories
Towards multiple demos
2013 12 19 Depth and vertex attributes
Adding a different type of depth
2013 12 18 Tetrahedrons and element arrays
Adding some depth
2013 12 17 Transforms and uniforms
Introducing some dynamicism
2013 12 14 Getting something on the screen
The simplest thing that works.
2013 12 12 Introducing Abandoned Temple
The initial commit
2013 12 11 Time for some play
How I'm amusing myself lately