2014 |
01 |
07 |
Introduction to textures
|
Using images for more interesting spinning objects
|
2014 |
01 |
02 |
Classes, multiple programs, and instanced drawing
|
Wrapping OpenGL specifics in classes, and the most basic introduction to instanced drawing
|
2013 |
12 |
28 |
mixins and other code generation
|
Compile-time function execution, mixin templates, templated classes and more!
|
2013 |
12 |
24 |
Aspect and perspective
|
|
2013 |
12 |
21 |
Command line arguments and object factories
|
Towards multiple demos
|
2013 |
12 |
19 |
Depth and vertex attributes
|
Adding a different type of depth
|
2013 |
12 |
18 |
Tetrahedrons and element arrays
|
Adding some depth
|
2013 |
12 |
17 |
Transforms and uniforms
|
Introducing some dynamicism
|
2013 |
12 |
14 |
Getting something on the screen
|
The simplest thing that works.
|
2013 |
12 |
12 |
Introducing Abandoned Temple
|
The initial commit
|
2013 |
12 |
11 |
Time for some play
|
How I'm amusing myself lately
|